Creating Pixel Art Game Assets
Characters, Tiles & UI

Pixel art assets are essential for indie game development. Learn how to create characters, backgrounds, UI elements, and items — organized by asset type.

Pixel art game scene example

Characters, backgrounds, effects — a unified palette builds the world

Before You Start Creating

Before jumping in, decide on the following. Setting consistent rules for your assets greatly affects the overall look of your game.

Key Point
"Consistency" is the most important rule for game pixel art. Rather than individual asset quality, it's the overall visual cohesion that makes work look professional.

Character Sprites

Player characters, NPCs, enemies — the pixel art for your game's characters.

Size Guidelines

Character sprite example

Character sprite example (128x128)

Character Creation Tips

  1. Design for silhouette recognition (characters should be identifiable even without color)
  2. Use 2-3 head-to-body ratio. Larger heads give a cute pixel art feel
  3. Limit to about 6-12 colors per character
  4. Use the most eye-catching colors on important parts (face, weapon)

Map Tiles

Tiles for tilemaps that make up your game's backgrounds and stages. The key is making them look natural when repeated.

Basic Tile Types

Ground Tiles

Grass, dirt, cobblestone, sand, etc. Draw them "seamless" so edges connect naturally.

Wall & Obstacle Tiles

Brick walls, rocks, fences. Make impassable areas visually clear.

Decoration Tiles

Flowers, signs, lamps. Add personality and visual interest to maps.

Transition Tiles

Grass-to-sand, path-to-grass borders. Essential for natural transitions.

Tip
When creating tiles, always test them tiled together. What looks good alone may show obvious patterns when repeated. Add subtle randomness or create several variations for a natural look.

Items & Objects

Weapons, armor, healing items, treasure chests, keys — objects used within the game.

Heart item icon Cat icon Snowman item

Small 16-32px icons are a strength of pixel art

UI Icons & Fonts

HP bars, buttons, menu backgrounds, status icons — interface elements displayed on screen.

UI Asset Tips

Export & Implementation Tips

  1. Export as PNG (supports transparency, no quality loss)
  2. When scaling up, use "nearest neighbor" interpolation to keep pixels sharp
  3. Group same-type assets into sprite sheets for easier management
  4. Use consistent naming conventions (e.g., char_hero_idle_01.png)
Tip
Major game engines (Unity, Godot, RPG Maker, etc.) can import PNG pixel art directly. Save your Pixnote creations as PNG and they're ready for your game.

Recommended Workflow

  1. Define your color palette (shared across the entire game)
  2. Draw the player character first (to confirm base size)
  3. Create 5-6 basic map tiles
  4. Build a test map to check overall balance
  5. Add items and UI elements
  6. Adjust based on feedback

Start Creating Game Assets

With Pixnote, start creating game-ready pixel art assets right in your browser. PNG export supported.

Open Editor Lite →

Related Guides